3ds Max Default Scanline Renderer Anti-Aliasing Filters

The following Filter class values are available as 3ds Max default scanline renderer anti-aliasing filters. The renderer anti-aliasing filter is accessed using the following 3ds Max system global variable:

scanlineRender.antiAliasFilter

Lets you get and set the anti-aliasing filter. For a list of all of the anti-aliasing filters you can say:

showClass "*:filter*"

For example:

scanlineRender.antiAliasFilter = quadratic()

 

Constructors and Properties

Area:

Area()

Blackman:

Blackman()

Blendfilter:

Blendfilter ...

<Blendfilter>.Blend Float default: 0.3

Catmull_Rom:

Catmull_Rom()

Cook_Variable:

Cook_Variable()

Cubic:

Cubic()

Mitchell_Netravali:

Mitchell_Netravali ...

<Mitchell_Netravali>.Blur Float default: 0.3333

<Mitchell_Netravali>.Ringing Float default: 0.3333

Plate_Match_MAX_R2: (3ds Max only)

Plate_Match_MAX_R2()

 

Plate_Match_VIZ_R2: (Autodesk VIZ only)

Plate_Match_VIZ_R2()

 

Quadratic:

Quadratic()

Sharp_Quadratic:

Sharp_Quadratic()

Soften:

Soften()

Video:

Video()

See also

Default_Scanline_Renderer : RendererClass

Render Scene Dialog

renderSceneDialog