Accessing The Material Editor Active Slot

MAXScript can access the active slot in the material editor. The system global variable activeMeditSlot contains the index of the currently active Material Editor slot.

You can read this value to find the active slot, or assign an integer (between 1 and 24) to it to set the active slot.


activeMeditSlot = 5 -- set slot 5 to active slot

mtl = meditMaterials[activeMeditSlot] -- pick up active material/map

See also

Material Editor

Material Editor Access

Material Level Show-in-viewport State