BipFilter Core Interface

Interface: BipFilter

Methods:

<void>angSmoothing <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Rot Smoothing Filter using the supplied width and damping values in the specified time range.

<void>angBlurring <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Rot Blurring Filter using the supplied width and damping values values in the specified time range.

<void>angBoosting <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Rot Boosting Filter using the supplied width and damping values values in the specified time range.

<void>advAngSmoothing <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Adv Rot Smoothing Filter using the supplied width and damping values values in the specified time range.

<void>posSmoothing <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Pos Smoothing Filter using the supplied width and damping values in the specified time range.

<void>posBlurring <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Pos Blurring Filter using the supplied width and damping values values in the specified time range.

<void>posBoosting <&node array>nodeTab <integer>width <float>damping <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Pos Boosting Filter using the supplied width and damping values values in the specified time range.

<void>keyReduction <&node array>nodeTab <float>tolerance <integer>keySpacing <float>COMTolerance <integer>COMKeySpacing <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Key Reducer Filter using the supplied tolerance and key spacing for nodes and Center of Mass in the specified time range.

<void>keyPerFrame <&node array>nodeTab

nodeTab is In and Out parameter

Create a Key on every frame.

<void>enablePosSubAnim <&node array>nodeTab <boolean>enable

nodeTab is In and Out parameter

Enable/Disable Position Sub-Anims in the specified objects.

<void>enableRotSubAnim <&node array>nodeTab <boolean>enable

nodeTab is In and Out parameter

Enable/Disable Rotation Sub-Anims in the specified objects.

<void>enableScaleSubAnim <&node array>nodeTab <boolean>enable

nodeTab is In and Out parameter

Enable/Disable Scale Sub-Anims in the specified objects.

<void>collapsePosSubAnim <&node array>nodeTab <boolean>perFrame <boolean>delete

nodeTab is In and Out parameter

Collapse Position Sub-Anims in the specified objects. When perFrame is supplied as true, a key will be created on every frame, otherwise the existing keys will be used.

<void>collapseRotSubAnim <&node array>nodeTab <boolean>perFrame <boolean>delete

nodeTab is In and Out parameter

Collapse Rotation Sub-Anims in the specified objects. When perFrame is supplied as true, a key will be created on every frame, otherwise the existing keys will be used.

<void>createPosSubAnim <&node array>nodeTab <control>controlToClone <boolean>checkForExistence

nodeTab is In and Out parameter

Creates Position Sub-Anims in the specified objects by cloning the specified controlToClone controller. If checkForExistence is supplied as true, a check for existing controller will be performed.

<void>createRotSubAnim <&node array>nodeTab <control>controlToClone <boolean>checkForExistence

nodeTab is In and Out parameter

Creates Rotation Sub-Anims in the specified objects by cloning the specified controlToClone controller. If checkForExistence is supplied as true, a check for existing controller will be performed.

<void>createScaleSubAnim <&node array>nodeTab <control>controlToClone <boolean>checkForExistence

nodeTab is In and Out parameter

Creates Scale Sub-Anims in the specified objects by cloning the specified controlToClone controller. If checkForExistence is supplied as true, a check for existing controller will be performed.

<void>DoKneeWobbleFilter <&node array>nodeTab <float>frameThreshold <float>fluctuationThreshold <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Knee Wobble Filter using the supplied frame and fluctuation thresholds in the specified time range.

<void>DoKneeExtensionFilter <&node array>nodeTab <float>kneeAngle <interval>range

nodeTab is In and Out parameter

Filter the specified nodes with the Knee Extension Filter using the supplied knee angle in the specified time range.

See also

WorkBench Core Interfaces

MAXScript Extensions in character studio