Bone - superclass: helper; super-superclass:node - 0:0 - classID: #(9069504, 0)
There are no additional properties for Bone.
The Bone helper object is used by 3ds Max to represent the nodes in a Bones system. In 3ds Max 4 and higher, it is not possible to create a Bones system using IK controllers on the Bones' nodes.
You can create a hierarchy of Bone helper objects which use the standard PRS transform controller for each node.
b0 = bone pos:[x,y,z]
in b0 b1 = bone pos:[x1,y1,z1]
in b1 b2 = bone pos:[x2,y2,z2]
in b2 b3 = bone pos:[x3,y3,z3]
You can rearrange bone hierarchies using the parent property.
When a hierarchy of Bone helper objects is built, the showLinks and showLinksOnly properties are automatically set to true.
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods