A button item is used to place a press button on the rollout which the user can click, typically to have some task performed. The syntax is:
button
<name> [
<caption> ] [ images:<image_spec_array>
] \
[
toolTip:<string>
]
The default alignment of button items is #center.
Example
rollout test_buttons "Testing Buttons"
(
button theButton "Press me!"
on theButton pressed do
(
messagebox "Remember: Never press unknown buttons!"
)
)
createDialog test_buttons 150 50
Parameters
images:
An image-specification array for providing bitmap images for the button. If this is specified, the <label> is ignored and the contents of the button are replaced with the bitmaps.
The form is:
images:#(<image>,
<maskImage>, <count_integer>, \
<enabled_out_image_index>,
<enabled_in_image_index>, \
<disabled_out_image_index>,
<disabled_in_image_index>)
where <image> and <maskImage> can be either a bitmap file-name string or a MAXScript bitmap value. <count_integer> specifies the number of sub-images in the bitmaps, and the image_index values specify which sub-image in the bitmaps is to be used for each of the four button states.
For example:
bm1 = render camera:$cam01 outputSize:[80,60].
...
button foo images:#(bm1, undefined, 1, 1, 1, 1, 1)
In this example, the button would use the rendered image as the button image.
Another Example:
button decay images:#("dcybtns.bmp", "dcymask.bmp", 6, 1, 4, 1, 4)
In this example, the button would use sub-images 1 and 4 of bitmaps dcybtns.bmp and dcymask.bmp for the out and in states of the button, respectively.
See also Image Buttons.
toolTip:
Provides text for a tooltip for the button; no tooltip if unsupplied.
Properties
<button>.images Array
Sets the image-specification array for the button. This property is write-only.
Setting the value to undefined will set the control back to displaying its caption rather than images in 3ds Max 8 and higher.
For example:
rollout image_button_test "Image Button"
(
button theButton "Press To Render!" width:200 height:200
on theButton pressed do
(
theBmp = render outputsize:[200,200] vfb:off
theButton.images = #(theBmp, undefined, 1,1,1,1,1 )
)
)
createDialog image_button_test 210 210

<button>.tooltip String
NEW in
3ds Max
9:
Get/set the tooltip string
of the button.
For example:
rollout test "Test"
(
button btn_test "Test" tooltip:"This is a tooltip"
)
createDialog test
Rollout:test
true
test.btn_test.tooltip --get the tooltip string
"This is a tooltip"
test.btn_test.tooltip = "Now you can get and set the tooltip!"
"Now you can get and set the tooltip!"
test.btn_test.tooltip --get the new tooltip string
"Now you can get and set the tooltip!"
Events
on <button> pressed do <expr>
Called when the user clicks the button.
on <button> rightclick do <expr>
Called when the right mouse button is released over the button. Available in 3ds Max 8 and higher.
See also
Rollout User-Interface Items Common Properties