CamPerspCorrect : Modifier

CamPerspCorrect - superclass: modifier; super-superclass:MAXWrapper - 3:1 - classID: #(-439128320, 1577154749)

Camera perspective correction modifier used to obtain 2-point perspective effect. Based on the Skew modifier.

Constructor:

CamPerspCorrect...

Properties:

<CamPerspCorrect>.paramPerspectCorrectAmount Float default: 0.0 -- animatable; float

Get/Set the correction amount.

<CamPerspCorrect>.paramPerspectCorrectDir Float default: 90.0 -- animatable; float

Get/Set the correction direction

<CamPerspCorrect>.skew Skew default: Skew:Skew -- SubAnim

The Skew modifier used to perform the effect - see below:

CamPerspCorrect.skew - superclass: modifier; super-superclass:MAXWrapper - 8:2 - classID: #(1866252970, 0)

 

<CamPerspCorrect.skew>.axis Integer default: 3 -- radio button number

 

<CamPerspCorrect.skew>.direction Float default: 1.0 -- animatable; float

 

<CamPerspCorrect.skew>.limit BooleanClass default: false -- Boolean

 

<CamPerspCorrect.skew>.upperlimit Float default: 0.0 -- animatable; float

 

<CamPerspCorrect.skew>.lowerlimit Float default: 0.0 -- animatable; float

 

<CamPerspCorrect.skew>.amount Float default: 1.0 -- animatable; float

 

<CamPerspCorrect.skew>.center Point3 default: [0,0,0] -- animatable; point3

 

<CamPerspCorrect.skew>.gizmo SubAnim default: SubAnim:Gizmo -- transform; SubAnim

 

 

CamPerspCorrect.skew.gizmo - superclass: MAXObject; super-superclass:Value - 3:3 - classID: #(8197, 0)

 

<CamPerspCorrect.skew.gizmo>.position Point3 default: [0,0,0] -- animatable; point3

 

<CamPerspCorrect.skew.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable; quat

 

<CamPerspCorrect.skew.gizmo>.scale Point3 default: [1,1,1] -- animatable; point3

 

Interfaces

 

Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

See also

Skew : Modifier

Modifier Sub-Object Transform Properties

Modifier Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods