CogControl - superclass: ReferenceTarget; super-superclass:MAXWrapper - 3:0 - classID: #(852508842, 872572021)
<cogcontrol>.name String Default: "CognitiveControl" --string
The name of the state diagram.
<cogcontrol>.startState CrowdState Default: Undefined -- max object; Start_State
Set the starting CrowdState. By default the state that executes first in a cognitive controller is the one that was added first.
<cogcontrol>.states ArrayParameter Default: #() -- max object array
All of the states used by this cognitive controller.
You can perform the following MAXScript operations
deleteitem <array> <itemnumber>
<array> = #(item,item...)
<array> = append <array> <item>
on all of the properties containing an ArrayParamater of objects listed below. You can also undo/redo these operations.
<CogControl>.states -- array of CrowdState objects
If you delete a CrowdState (deleteitem $crowd01.cogcontrols.states 1), it may still be referenced by either the startState or by a CrowdTransition stored in another CrowdState.
The following MAXScript operations will cause Crowd to fail, either right away or later:
NEVER set a States ArrayParameter element or the startState to undefined.
NEVER set a States ArrayParameter element or the startState to anything other than a CrowdState.
CrowdAssignment : MAXObject
CrowdTeam : MAXObject
CogControl : MAXObject
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods
MAXScript Extensions in character studio