Custom Attributes in Materials and Texture Maps

Scripted custom attributes can be added to any material or texture map. Rollouts defined in these attributes will appear at the end of the Mtl Editor dialog when the material or map containing the custom attributes is selected in the Mtl Editor.


Typing CAT_Debug = True in the MAXScript listener window will expose the code in the listener when you add a custom attribute through the User Interface.

See also

Scripted Custom Attributes

Adding Custom Attributes

Global and Private Custom Attributes Definitions

Custom Attribute Management Functions

Custom Attributes Definition Values

Access to Custom Attributes Virtual Array