Cylinder : GeometryClass

Cylinder - superclass: GeometryClass; super-superclass:node - classID: #(18, 0)

Constructor

cylinder ...

Properties

<Cylinder>.radius Float default: 15.0 -- animatable

The radius of the cylinder.

<Cylinder>.height Float default: 25.0 -- animatable

Height along the central axis. Negative values create the cylinder below the construction plane.

<Cylinder>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments

The number of divisions along the cylinder's major axis.

<Cylinder>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments

The number of concentric divisions around the center of the cylinder's top and bottom.

<Cylinder>.sides Integer default: 24 -- animatable

The number of sides around the cylinder. With Smooth on, higher numbers shade and render as true circles. With Smooth off, lower numbers create regular polygonal objects.

<Cylinder>.smooth Boolean default: true -- animatable

When on, the faces of the cylinder are blended together, creating a smooth appearance in rendered views.

<Cylinder>.slice Boolean default: false -- animatable, alias: sliceon

Turns on/off slice function.

<Cylinder>.Slice_On Integer default: 0

Integer alias for .slice:

0- off

1- on

<Cylinder>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From

Sets the starting angle (on the local Z-axis) for slicing.

<Cylinder>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To

Sets the angle (on the local Z-axis) to slice to.

<Cylinder>.mapCoords Boolean default: false

When on, sets up the required coordinates for applying mapped materials to the cylinder.

Interfaces:

Interface: realWorldMapSizeInterface

Properties:

.realWorldMapSize : boolean : Read|Write

Enables/disables the real-world map size option. Available in 3ds Max 8 and higher.

See also

GeometryClass Common Properties, Operators, and Methods

Node Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods