Dent : TextureMap

Dent - superclass: textureMap; super-superclass:material - classID: #(536, 0)

Constructor

dent ...

dents ...

Properties

<Dent>.size Float default: 200.0 -- animatable

Sets the relative size of dents. As the size increases, the number of dents decreases when other settings are the same.

<Dent>.strength Float default: 20.0 -- animatable

Higher values increase the number of dents, lower values decrease the number of dents. Decreasing Strength reduces the number of dents over a surface. At 0, the surface is smooth (no dents). Increasing Strength increases the number of dents over a surface. 100 is maximum.

<Dent>.iterations Integer default: 2 -- animatable

Sets the number of calculations used to create the dents.

<Dent>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1

Sets the color of the dent.

<Dent>.map1 TextureMap default: undefined

Colors can be replaced by maps in the dent pattern.

<Dent>.map1Enabled Boolean default: true -- alias: MapOn1

Enables the associated map.

<Dent>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2

Sets the second color of the dent.

<Dent>.map2 TextureMap default: undefined

Assigns second map to the dent pattern.

<Dent>.map2Enabled Boolean default: true -- alias: MapOn2

Enables the associated map.

<Dent>.coords StandardXYZGen -- alias: coordinates

See StandardXYZGen for the StandardXYZGen properties.

See also

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods