Editable_Poly Properties

Editable_Poly Topics:

Editable_Poly: GeometryClass

Editable_Poly Methods

Editable_Poly Geometry Methods (polyOp struct)

Editable_Poly Mapping Methods(polyOp struct)

Interface: EditablePoly

Editable_Poly Properties:

<Editable_Poly>.autoSmoothThreshold Float default: 45.0 -- angle; Autosmooth_angle_threshold

Get/Set the Autosmooth Threshold value in the Polygon Properties rollout > Smoothing Groups group.

<Editable_Poly>.ignoreBackfacing Boolean default: false -- boolean; Ignore_Backfacing_in_Selections

Get/Set the state of the Ignore Backfacing checkbox in the Selection rollout.

<Editable_Poly>.fullyInteractive Boolean default: true -- boolean; Fully_Interactive

Get/Set the state of the Full Interactivity checkbox.

<Editable_Poly>.selByVertex Boolean default: false -- boolean; Select_By_Vertex

Get/Set the By Vertex checkbox in the Selection rollout.

<Editable_Poly>.split Boolean default: false -- boolean

Get/Set the state of the Split checkbox in the Edit Geometry rollout.

<Editable_Poly>.loopEdgeSel Integer default: 0 -- integer; Loop_Sel

Get/Set the Edge Loop value. Available in 3ds Max 8 and higher.

<Editable_Poly>.ringEdgeSel Integer default: 0 -- integer; Ring_Sel

Get/Set the Edge Ring value. Available in 3ds Max 8 and higher.

 

<Editable_Poly>.vertexBreak Float default: 0.0 -- worldUnits; Vertex_Break

Get/Set the Vertex Break value. Available in 3ds Max 8 and higher.

Bevel Values

<Editable_Poly>.bevelHeight Float default: 10.0 -- world units; Bevel_Height

Get/Set the Bevel Extrusion Height value

<Editable_Poly>.bevelOutline Float default: -1.0 -- world units; Bevel_Outline

Get/Set the Bevel Outline value.

<Editable_Poly>.bevelType Integer default: 0 -- integer; Type_of_Bevel

Get/Set the Extrusion Type in the Bevel dialog

0 - Group

1 - Local Normal

2 - by Polygon

Connect Values

<Editable_Poly>.connectEdgeSegments Integer default: 1 -- integer; Connect_Edge_Segments

Get/Set the default Connect Edge Segments value.

<Editable_Poly>.connectEdgePinch Integer default: 0 -- integer; Connect_Edge_Pinch

Get/Set the Pinch value in the Edge Connect options dialog. Available in 3ds Max 8 and higher.

<Editable_Poly>.connectEdgeSlide Integer default: 0 -- integer; Connect_Edge_Slide

Get/Set the Slide value in the Edge Connect options dialog. Available in 3ds Max 8 and higher.

Constraint

<Editable_Poly>.constrainType Integer default: 0 -- integer; Vertex_Constraint_Type

Get/Set the Vertex Constraint type:

0 - None

1 - Edge

2 - Face

Cut

<Editable_Poly>.cutEndCoords Point3 default: [0,0,0] -- point3; Cut_End_Coordinates

Get/Set the Cut End Coordinates

<Editable_Poly>.cutNormal Point3 default: [0,0,0] -- point3; Cut_Normal_Direction

Get/Set the Cut Normal Vector

<Editable_Poly>.cutStartCoords Point3 default: [0,0,0] -- point3; Cut_Start_Coordinates

Get/Set the Cut Start Coordinates

<Editable_Poly>.cutStartIndex Integer default: 1 -- index; Cut_Start_Index

Get/Set the index of the Cut Start Vertex

<Editable_Poly>.cutStartLevel Integer default: 1 -- integer; Cut_Start_SO_Level

Get/Set the Cut Start Sub-Object Level

Edge Chamfer/Extrude Values

<Editable_Poly>.edgeChamfer Float default: 1.0 -- world units; Edge_Chamfer

Get/Set the Edge Chamfer Amount value.

<Editable_Poly>.edgeChamferOpen BooleanClass default: false -- boolean; Open_Chamfer

Get/Set the state of the "Open" checkbox in the Edge Chamfer options dialog. When set to true, the new polygons created by the Chamfer operation will be removed, leaving an opening. Available in 3ds Max 8 and higher.

<Editable_Poly>.edgeExtrudeHeight Float default: 10.0 -- world units; Edge_Extrude_Height

Get/Set the Edge Extrusion Height value

<Editable_Poly>.edgeExtrudeWidth Float default: 3.0 -- float; Edge_Extrude_Width

Get/Set the edge extrusion Base Width value

<Editable_Poly>.edgeWeldThreshold Float default: 0.1 -- world units; Edge_Weld_Threshold

Get/Set the edge weld threshold value

Extrude Along Spline

<Editable_Poly>.extrudeAlongSplineAlign Boolean default: false -- boolean; Extrude_Along_Spline_Align

Get/Set the state of the Align To Face Normal checkbox in the Extrude Along Spline dialog.

<Editable_Poly>.extrudeAlongSplineNode UndefinedClass default: undefined -- node; Extrude_Along_Spline_Node

Get/Set the spline node for the Extrude Along Spline.

<Editable_Poly>.extrudeAlongSplineRotation Float default: 0.0 -- angle; Extrude_Along_Spline_Rotation

Get/Set the rotation value in the Extrude Along Spline dialog.

<Editable_Poly>.extrudeAlongSplineSegments Integer default: 6 -- integer; Extrude_Along_Spline_Segments

Get/Set the number of segments value in the Extrude Along Spline dialog.

<Editable_Poly>.extrudeAlongSplineTaper Float default: 0.0 -- float; Extrude_Along_Spline_Taper_Amount

Get/Set the taper amount in the Extrude Along Spline dialog.

<Editable_Poly>.extrudeAlongSplineTaperCurve Float default: 0.0 -- float; Extrude_Along_Spline_Taper_Curve

Get/Set the taper curve value in the Extrude Along Spline dialog.

<Editable_Poly>.extrudeAlongSplineTwist Float default: 0.0 -- angle; Extrude_Along_Spline_Twist

Get/Set the twist value in the Extrude Along Spline dialog.

Extrude

<Editable_Poly>.extrusionType Integer default: 0 -- integer; Type_of_Extrusion

Get/Set the Extrusion Type in the Extrude dialog

0 - Group

1 - Local Normal

2 - by Polygon

<Editable_Poly>.faceExtrudeHeight Float default: 10.0 -- world units; Face_Extrude_Height

Get/Set the Face Extrusion Height value

Hinge Values

<Editable_Poly>.hinge Integer default: 0 -- index

Get/Set the Hinge Edge index

<Editable_Poly>.hingeAngle Float default: 30.0 -- angle; Hinge_From_Edge_Angle

Get/Set the Hinge Angle value.

<Editable_Poly>.hingeSegments Integer default: 1 -- integer; Hinge_From_Edge_Segments

Get/Set the Hinge Segment value.

Inset Values

<Editable_Poly>.insetAmount Float default: 1.0 -- world units; Inset_amount

Get/Set the Inset Amount value.

<Editable_Poly>.insetType Integer default: 0 -- integer; Inset_Type

Get/Set the Inset Type:

0 - Group

1 - By Polygon

<Editable_Poly>.outlineAmount Float default: -1.0 -- world units; Outline_Amount

Get/Set the Outline Amount value.

Isoline

<Editable_Poly>.isolineDisplay Boolean  default: true ; Isoline_Display

Get/Set the Isoline Display state.

Soft Selection

<Editable_Poly>.affectBackfacing Boolean default: true -- boolean; Affect_Backfacing

Get/Set the Affect Backfacing checkbox state in the Soft Selection rollout.

<Editable_Poly>.bubble Float default: 0.0 -- animatable; world units

Get/Set the Bubble value in the Soft Selection rollout.

<Editable_Poly>.falloff Float default: 20.0 -- animatable; world units

Get/Set the Falloff value in the Soft Selection rollout.

<Editable_Poly>.pinch Float default: 0.0 -- animatable; world units

Get/Set the Pinch value in the Soft Selection rollout.

<Editable_Poly>.useSoftSel Boolean default: false -- boolean; Use_Soft_Selection

Get/Set the state of the "Use Soft Selection" checkbox in the Soft Selection rollout.

<Editable_Poly>.ssEdgeDist Integer default: 1 -- integer; Edge_Distance

Get/Set the Edge Distance in the Soft Selection rollout

<Editable_Poly>.ssUseEdgeDist Boolean default: false -- boolean; Use_Edge_Distance

Get/Set the state of the Edge Distance checkbox in the Soft Selection rollout

Subdivision Surface

<Editable_Poly>.iterations Integer default: 0 -- animatable; integer

Get/Set the Subdivision Surface Iterations value.

<Editable_Poly>.renderIterations Integer default: 0 -- animatable; integer; Render_Iterations

Get/Set the Subdivision Surface Render Iterations value.

<Editable_Poly>.renderSmoothness Float default: 1.0 -- animatable; float; Render_Smoothness

Get/Set the Subdivision Surface Render Smoothness value.

<Editable_Poly>.separateByMaterial Boolean default: false -- boolean; Separate_by_Material_ID

Get/Set the Separate By Materials checkbox in the Subdivision Surface rollout.

<Editable_Poly>.separateBySmoothing Boolean default: false -- boolean; Separate_by_Smoothing_Groups

Get/Set the Separate By Smoothing checkbox in the Subdivision Surface rollout.

<Editable_Poly>.sepByMats Boolean default: false -- boolean; Separate_by_Material_ID

Get/Set the Separate By Materials checkbox in the Subdivision Surface rollout.

<Editable_Poly>.sepBySmGroups Boolean default: false -- boolean; Separate_by_Smoothing_Groups

Get/Set the Separate By Smoothing checkbox in the Subdivision Surface rollout.

<Editable_Poly>.showCage Boolean default: true -- boolean; Show_Cage

Get/Set the state of the Show Cage checkbox.

<Editable_Poly>.CageColor Point3 default: [1,0.588235,0] -- point3; Cage_Color

Get/Set the Cage color. Available in 3ds Max 8 and higher.

<Editable_Poly>.selectedCageColor Point3 default: [0.94902,0.85098,0] -- point3; Selected_Cage_Color

Get/Set the Selected Cage color. Available in 3ds Max 8 and higher.

<Editable_Poly>.smoothness Float default: 1.0 -- float

Get/Set the Viewport Smoothness value in the Subdivision Surface rollout.

<Editable_Poly>.subdivSmoothing Boolean default: true -- boolean; Smooth_Subdivision_Result

Get/Set the state of the "Use NURMS Subdivisions" in the Subdivision Surface rollout.

<Editable_Poly>.surfaceSmoothness Float default: 1.0 -- animatable; float; Surface_Smoothness

 

<Editable_Poly>.surfSubdivide Boolean default: false -- boolean; Subdivide_Surface

Get/Set the state of the "Use NURMS Subdivisions" in the Subdivision Surface rollout.

<Editable_Poly>.update Integer default: 0 -- integer; Update_Type

Get/Set the Update Options state:

0 - Always

1 - When Rendering

2 - Manually

<Editable_Poly>.useRenderIterations Boolean default: false -- boolean; Use_Render_Iterations

Get/Set the state of the Render Iterations checkbox in the Subdivision Surface rollout.

<Editable_Poly>.useRenderSmoothness Boolean default: false -- boolean; Use_Render_Smoothness

Get/Set the state of the Render Smoothness checkbox in the Subdivision Surface rollout.

Tessellate Values

<Editable_Poly>.tesselateBy Integer default: 0 -- integer; Tessellate_By

Get/Set the Tessellation type:

0 - Edge

1 - Face

 

<Editable_Poly>.tessTension Float default: 0.0 -- float; Tessellation_Tension

Get/Set the Tessellation Tension

Subdivision Displacement

<Editable_Poly>.displaceAngle Float default: 10.0 -- animatable; angle; Displacement_Angle

Get/Set the Displace Angle

<Editable_Poly>.displaceDistance Float default: 20.0 -- animatable; float; Displacement_Distance

Get/Set the Displace Distance

<Editable_Poly>.displaceEdge Float default: 20.0 -- animatable; float; Displacement_Edge

Get/Set the Displace Edge

<Editable_Poly>.displaceMaxLevels Integer default: 2 -- integer; Displacement_Max_Levels

Get/Set the Displace Max Levels

<Editable_Poly>.displaceMaxTris Integer default: 20000 -- integer; Displacement_Max_Triangles

Get/Set the Displace Max Triangles

<Editable_Poly>.displaceMethod Integer default: 3 -- integer; Displacement_Method

Get/Set the Displace Method

0 - Regular

1 - Spatial

2 - Curvature

3 - Spatial and Curvature (default)

<Editable_Poly>.displaceMinLevels Integer default: 0 -- integer; Displacement_Min_Levels

Get/Set the Displace Min Levels

<Editable_Poly>.displaceSplitMesh Boolean default: true -- boolean; Displacement_Split_Mesh

Get/Set the state of the Split Mesh checkbox in the Subdivision Displacement rollout.

<Editable_Poly>.displaceSteps Integer default: 2 -- animatable; integer; Displacement_Steps

Get/Set the Displace Steps value

<Editable_Poly>.displaceStyle Integer default: 1 -- integer; Displacement_Style

Get/Set the Displacement Style under Subdivision Displacement > Advanced Parameters

0 - Grid

1 - Tree

2 - Delaunay

<Editable_Poly>.useSubdivisionDisplacement Boolean default: false -- boolean; Use_Displacement_Subdivision

Get/Set the state of the "Subdivision Displacement" checkbox in the Subdivision Displacement rollout.  

<Editable_Poly>.viewDependent Boolean default: false -- boolean; View_Dependent

Get/Set the state of the View Dependent checkbox in the Subdivision Displacement rollout.

Vertex Extrude/Chamfer Values

<Editable_Poly>.vertexChamfer Float default: 1.0 -- world units; Vertex_Chamfer_Amount

Get/Set the Vertex Chamfer Amount value.

<Editable_Poly>.vertexChamferOpen BooleanClass default: false -- boolean; Open_Chamfer

Get/Set the state of the "Open" checkbox in the Vertex Chamfer options dialog. When set to true, the new polygons created by the Chamfer operation will be removed, leaving an opening. Available in 3ds Max 8 and higher.

<Editable_Poly>.vertexExtrudeHeight Float default: 10.0 -- world units; Vertex_Extrude_Height

Get/Set the Vertex Extrusion Height value

<Editable_Poly>.vertexExtrudeWidth Float default: 3.0 -- float; Vertex_Extrude_Width

Get/Set the vertex extrusion Base Width value

Vertex Selection By

<Editable_Poly>.vertSelectBy Integer default: 0 -- integer; Select_Vertex_By

Get/Set the state of the "Select Vertex By" radio buttons in the Vertex Properties rollout:

0 - Color

1 - Illumination

<Editable_Poly>.vertSelectionBlueRange Integer default: 10 -- integer; Select_by_color__Blue_Range

Get/Set the Blue color value of the Range in the Vertex Properties rollout.

<Editable_Poly>.vertSelectionColor Color default: (color 255 255 255) -- RGB color; Vertex_Selection_Color

Get/Set the color value of the Range in the Vertex Properties rollout.

<Editable_Poly>.vertSelectionGreenRange Integer default: 10 -- integer; Select_by_color__Green_Range

Get/Set the Green color value of the Range in the Vertex Properties rollout.

<Editable_Poly>.vertSelectionRedRange Integer default: 10 -- integer; Select_by_color__Red_Range

Get/Set the Red color value of the Range in the Vertex Properties rollout.

Weld

<Editable_Poly>.weldPixels Integer default: 4 -- integer; Weld_Pixel_Threshold

Get/Set the Target Weld Pixel Threshold value

<Editable_Poly>.weldThreshold Float default: 0.1 -- world units; Vertex_Weld_Threshold

Get/Set the Weld Threshold value

The following properties have been added to Editable_Poly in 3ds Max 7:

 

<Editable_Poly>.deleteIsolatedVerts BooleanClass default: true -- boolean; Delete_Isolated_Vertices

Get/Set the state of the Delete Isolated Vertices checkbox.

<Editable_Poly>.preserveUVs BooleanClass default: false -- boolean; Preserve_UVs

Enable/Disable the Preserver UVs mode.

Paint Soft Selection

<Editable_Poly>.lockSoftSel BooleanClass default: false -- boolean; Lock_Soft_Selection

Get/Set the state of the Lock Soft Selection checkbox. When locked, the soft selection will not be recalculated dynamically based on the existing "hard" selection and will allow for custom soft selection values to be painted using a brush.

<Editable_Poly>.paintSelSize Float default: 10.0 -- world units; Brush_Size

Get/Set the Size of the Soft Selection brush.

<Editable_Poly>.paintSelStrength Float default: 1.0 -- float; Brush_Strength

Get/Set the Strength of the Soft Selection brush.

<Editable_Poly>.paintSelValue Float default: 1.0 -- float; Selection_Value

Get/Set the Soft Selection Value to be painted with.

Paint Deformations

<Editable_Poly>.paintDeformAxis Integer default: 1 -- integer; Push_Pull_Direction

Get/Set the state of the Push/Pull Direction radio buttons in the Paint Deformation rollout.

Possible values are:

1 - Original Normals

2 - Deformed Normals

3 - Transform Axis : X

4 - Transform Axis : Y

5 - Transform Axis : Z

<Editable_Poly>.paintDeformSize Float default: 20.0 -- world units; Deformation_Size

Get/Set the Size of the PaintDeform brush.

<Editable_Poly>.paintDeformStrength Float default: 1.0 -- float; Deformation_Strength

Get/Set the Strength of the PaintDeform brush.

<Editable_Poly>.paintDeformValue Float default: 10.0 -- float; Deformation_Value

Get/Set the Value to be painted with.

Bridge

<Editable_Poly>.bridgeBias Float default: 0.0 -- animatable; float; Bridge_Bias

Get/Set the Bridge Bias value.

<Editable_Poly>.bridgeSegments Integer default: 1 -- animatable; integer; Bridge_Segments

Get/Set the number of Bridge segments.

<Editable_Poly>.bridgeSelected Integer default: 1 -- integer; Bridge_Selected

 

<Editable_Poly>.bridgeSmoothThreshold Float default: 45.0 -- animatable; angle; Bridge_Smooth_Threshold;

Get/Set the Bridge Smooth Threshold.

<Editable_Poly>.bridgeTaper Float default: 0.0 -- animatable; float; Bridge_Taper

Get/Set the Bridge Taper value.

<Editable_Poly>.bridgeTarget1 Integer default: 0 -- integer; Bridge_Target_1

Get/Set the index of the Bridge's first Target Polygon.

<Editable_Poly>.bridgeTarget2 Integer default: 0 -- integer; Bridge_Target_2

Get/Set the index of the Bridge's second Target Polygon.

<Editable_Poly>.bridgeTwist1 Integer default: 0 -- integer; Bridge_Twist_1

Get/Set the first Twist value.

<Editable_Poly>.bridgeTwist2 Integer default: 0 -- integer; Bridge_Twist_2

Get/Set the second Twist value.

<Editable_Poly>.bridgeAdjacentAngle Float default: 45.0 -- angle; Bridge_Adjacent

Get/Set the Bridge Adjacent value. Available in 3ds Max 8 and higher.

<Editable_Poly>.bridgeReverseTriangle Integer default: 0 -- integer; Reverse_Triangle

Get/Set the state of the Reverse Triangulation checkbox. Available in 3ds Max 8 and higher.

Possible values are

0 - disabled

1 - enabled

Relax

<Editable_Poly>.relaxAmount Float default: 0.5 -- animatable; float; Relax_Amount

Get/Set the Relax Amount value.

<Editable_Poly>.relaxHoldBoundaryPoints BooleanClass default: true -- boolean; Relax_Hold_Boundary_Points

Enable/Disable the "Hold Boundary Points" option.

<Editable_Poly>.relaxHoldOuterPoints BooleanClass default: false -- boolean; Relax_Hold_Outer_Points

Enable/Disable the "Hold Outer Points" option.

<Editable_Poly>.relaxIterations Integer default: 1 -- animatable; integer; Relax_Iterations

Get/Set the number of Relax Iterations.

Select By Angle

<Editable_Poly>.selectAngle Float default: 45.0 -- angle; Selection_Angle

Get/Set the "Select By Angle" Angle value.

<Editable_Poly>.selectByAngle BooleanClass default: false -- boolean; Select_by_Angle

Enable/Disable the Select By Angle option.

Editable_Poly Topics:

Editable_Poly: GeometryClass

Editable_Poly Methods

Editable_Poly Geometry Methods (polyOp struct)

Editable_Poly Mapping Methods(polyOp struct)

Interface: EditablePoly