FalloffTextureMap : TextureMap

Constructor

The falloffTextureMap class is used to convert 3ds Max R2.5 falloff texture maps to the new Falloff map in 3ds Max 4 and higher. FalloffTextureMap objects are not creatable in MAXScript.

Properties

<fallofftextureMap>.perpendicularValue (Perpendicular_Value) : float

The perpendicular falloff value.

<fallofftextureMap>.parallelValue (Parallel_Value) : float

The parallel falloff value.

<fallofftextureMap>.type (Falloff_Type) : integer

The falloff type.

<fallofftextureMap>.direction : integer

The falloff direction type.

<fallofftextureMap>.node : node

The node.

See also

Falloff : TextureMap

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods