**
GeoSphere - superclass: GeometryClass; super-superclass:node -
classID: #(0, 32670)**

**Constructor**

**geosphere**
...

**Properties**

<GeoSphere>.**creationMethod**
Integer default: 1 --
alias: Creation_Method

Sets the creation method:

0- **Diameter**
(Draws a geosphere from
edge to edge.)

1- **Center**
(Draws a geosphere from
the center out.)

<GeoSphere>.**typeInPos**
Point3 default:
[0,0,0]

The point3 position of the geosphere.

<GeoSphere>.**typeInRadius**
Float default:
25.0

The radius of the geosphere.

<GeoSphere>.**radius**
Float default: 25.0 --
animatable

The radius of the geosphere.

<GeoSphere>.**segs**
Integer default: 4 --
animatable, alias: segments

The total number of faces in the geosphere. The number of faces in a geosphere is equal to the sides of the base polyhedron times the segments squared.

Lower segment values work best. Using the maximum segment value of 200 can generate up to 800,000 faces, impairing performance.

<GeoSphere>.**baseType**
Integer default: 2 --
alias: Base_Type

Sets the type of basic geometry for the geosphere:

0- **Tetra**
(Based on a four-sided
tetrahedron. The triangular facets can vary in shape and size. The
sphere can be divided into four equal segments.)

1- **Octa**
(Based on an eight-sided
octahedron. The triangular facets can vary in shape and size. The
sphere can be divided into eight equal segments.)

2- **Icosa**
(Based on a 20-sided
icosahedron. The facets are all equally sized equilateral
triangles. The sphere can be divided into any number of equal
segments, based on multiples and divisions of 20 faces.)

<GeoSphere>.**smooth**
Boolean default: true
-- animatable

When on, applies smoothing groups to the surface of the sphere.

<GeoSphere>.**hemisphere**
Boolean default: false
-- animatable

When on, creates a half-sphere.

<GeoSphere>.**baseToPivot**
Boolean default: false
-- alias: Base_to_Pivot

Sets the pivot point location. When on, the pivot is at the bottom of the sphere. When off, the pivot is at the center of the sphere. This option has no effect when Hemisphere is on.

<GeoSphere>.**mapCoords**
Boolean default: false
-- alias: Generate_mapping_coords

When on, applies default mapping coordinates to the geosphere.

**
Interfaces:**

Interface:
**realWorldMapSizeInterface**

**Properties:**

.**realWorldMapSize**
:
boolean : Read|Write

Enables/disables the
real-world map size option. Available in
**3ds Max
8 and higher**.

**See
also**

GeometryClass Common Properties, Operators, and Methods

Node Common Properties, Operators, and Methods