MAXScript Frequently Asked Questions
Mapping coordinates (UVW coordinates and the related vertex colors) in 3ds Max are stored in Texture Vertices resp. Color Vertices which can have a completely different count from the mesh vertex count. Understanding the relationships between texture coordinates and the mesh they are applied to is crucial.
The following chapter explains the way texture coordinates work inside of 3ds Max.
Understanding Texture Coordinates
The following topics provide information about accessing and manipulating texture coordinates and vertex color data.
Mesh Texture Vertex Methods
Mesh Color-Per-Vertex Methods
General Meshop Mapping Methods
Unwrap_UVW : Modifier
Frequently Asked Questions