IKControl : Matrix3Controller

IKControl : Matrix3Controller {e6f5815,717f99a4}

Constructor

Class instances not creatable by MAXScript

Properties

.PosXActive (Position_X_Active) : boolean

 

.PosXLLimited (Position_X_Lower_Limited) : boolean

 

.PosXULimited (Position_X_Upper_Limited) : boolean

 

.PosXLimited (Position_X_Limited) : boolean

 

.PosXLLimit (Position_X_Lower_Limit) : world units

 

.PosXULimit (Position_X_Upper_Limit) : world units

 

.PosYActive (Position_Y_Active) : boolean

 

.PosYLLimited (Position_Y_Lower_Limited) : boolean

 

.PosYULimited (Position_Y_Upper_Limited) : boolean

 

.PosYLimited (Position_Y_Limited) : boolean

 

.PosYLLimit (Position_Y_Lower_Limit) : world units

 

.PosYULimit (Position_Y_Upper_Limit) : world units

 

.PosZActive (Position_Z_Active) : boolean

 

.PosZLLimited (Position_Z_Lower_Limited) : boolean

 

.PosZULimited (Position_Z_Upper_Limited) : boolean

 

.PosZLimited (Position_Z_Limited) : boolean

 

.PosZLLimit (Position_Z_Lower_Limit) : world units

 

.PosZULimit (Position_Z_Upper_Limit) : world units

 

.RotXActive (Rotation_X_Active) : boolean

 

.RotXLLimited (Rotation_X_Lower_Limited) : boolean

 

.RotXULimited (Rotation_X_Upper_Limited) : boolean

 

.RotXLimited (Rotation_X_Limited) : boolean

 

.RotXLLimit (Rotation_X_Lower_Limit) : angle

 

.RotXULimit (Rotation_X_Upper_Limit) : angle

 

.RotYActive (Rotation_Y_Active) : boolean

 

.RotYLLimited (Rotation_Y_Lower_Limited) : boolean

 

.RotYULimited (Rotation_Y_Upper_Limited) : boolean

 

.RotYLimited (Rotation_Y_Limited) : boolean

 

.RotYLLimit (Rotation_Y_Lower_Limit) : angle

 

.RotYULimit (Rotation_Y_Upper_Limit) : angle

 

.RotZActive (Rotation_Z_Active) : boolean

 

.RotZLLimited (Rotation_Z_Lower_Limited) : boolean

 

.RotZULimited (Rotation_Z_Upper_Limited) : boolean

 

.RotZLimited (Rotation_Z_Limited) : boolean

 

.RotZLLimit (Rotation_Z_Lower_Limit) : angle

 

.RotZULimit (Rotation_Z_Upper_Limit) : angle

 

.PrefPosX (Preferred_Position_X) : float

 

.PrefPosY (Preferred_Position_Y) : float

 

.PrefPosZ (Preferred_Position_Z) : float

 

.PrefXAngle (Preferred_Rotation_X) : angle

 

.PrefYAngle (Preferred_Rotation_Y) : angle

 

.PrefZAngle (Preferred_Rotation_Z) : angle

 

See also

IK_ControllerMatrix3Controller : Matrix3Controller

SplineIKChain : Matrix3Controller

IKLimb Solver

ik const StructDef