Interface: AssignVertexColors

This Interface lets you assign vertex colors to any number of nodes.


<integer>ApplyNodes <node array>nodes [vertexPaint:<maxObject>]

vertexPaint default value: undefined

Assigns vertex colors to the specified nodes array.

If you already have a VertexPaint modifier applied to the nodes and want to assign colors into the existing modifier, supply the optional VertexPaint: parameter, where MaxObject is the VertexPaint modifier and nodes is an array of nodes on which the modifier is applied, or a subset of those nodes.


See also

VertexPaint : Modifier

Vertex_Paint_Floater : ReferenceTarget