Interface: SkinPose

This is a Node Interface providing access to the general node posing capabilities. It does not require a Skin modifier in order to be accessed.

Properties:

.skinPos : point3 by value : Read|Write

Get/Set the value of the position part of the transformation pose.

.skinRot : point3 by value : Read|Write

Get/Set the value of the rotation part of the transformation pose - Euler angle in position XYZ

.skinScale : point3 by value : Read|Write

Get/Set the value of the scale part of the transformation pose - Point3 as scale factors x, y, and z

.skinScaleOrient : quat by value : Read|Write

Get/Set the orientation of the scale factor axes

.skinPosEnabled : bool : Read|Write

Check whether the pose position is enabled / Enable the pose position.

.skinRotEnabled : bool : Read|Write

Check whether the pose rotation is enabled / Enable the pose rotation.

.skinScaleEnabled : bool : Read|Write

Check whether the pose scale is enabled / Enable the pose scale.

.skinPoseMode : bool : Read|Write

Check whether the node transformation is in pose mode / Enable the pose mode.

Methods:

<void>setSkinPose()

Sets the state of all three non-animatied skin pose transforms to the animated normal pose

<void>assumeSkinPose()

Sets the state of all three animatied normal pose transforms to the non-animated skin pose transforms.

See also

Node Interfaces

Skin : Modifier