The following page provides links to topics intended to introduce you to the MAXScript language.
The introduction page of this document provides a short overview of MAXScript and links to the main areas of interest to start with.
An overview of MAXScript.
Using the MAXScript Documentation
An overview of this document's structure.
Introduction to the MAXScript learning topics.
Explains how and where to access MAXScript in the 3ds Max User Interface.
An introduction to the basics of the MAXScript code layout.
Entering Information into MAXScript
Explains how to enter information into MAXScript using the Listener.
Shows how to assign values to variables.
Mathematical Operations in MAXScript
Demonstrates the usage of some basic mathematical operations in MAXScript.
The first interaction with the 3ds Max scene using MAXScript - creating a simple Box primitive from the MAXScript command line.
Teaches you how to change some properties of the Box.
Applying Standard Transformations
Learn how to move, rotate and scale an object using the Box created in the previous tutorials.
Learn how add modifiers to the Box and animate the transformations.
Introduction to the MAXScript Editor, the place you write actual programming code.
Controlling Program Flow in Scripts
Shows some basic of program flow control like conditions and loops.
Explains the usage of local and global variables and the definition of custom functions.
Demonstrates the definition of custom structures.
Shows some basic 'max commands'. For a full list of commands, see MAX Commands
Saving your Commands in a Script File
Basic steps to save scripts to files.
Loading and Running Your Script File
Basic steps to load and use files from disk.
Explains how to load scripts written by others to examine and study the way they were written.
Learning MAXScript by Walking Through a Script
Explains how to walk through existing scripts in order to understand their way of working.
Learning MAXScript with the Macro Recorder
Explains how to use the Macro Recorder to learn MAXScript. Note that the code automatically generated by the recorder can be used as a guideline but should not be taken as the perfect syntax. Code written by humans will be much more optimized in most cases!
MAXScript for New and Casual Users
These pages are meant as introduction for users not intending to become advanced scripters but wanting to use existing scripts in their daily work.
Scripted Utilities for New Users
Explains how to install and where to locate scripted utilities.
Explains how to install and where to locate macroScripts.
Scripted Plug-ins for New Users
Explains how to install and where to locate scripted plug-ins.
Scripted Functions for New Users
Explains how to use existing scripted functions.
MAXScript DLX Extensions for New Users
Explains how to install MAXScript Extensions plug-ins.
How To - Introduction to the Tutorials
This index page lists all 'How To...' Tutorials included in this document. These tutorials are based on real-world examples and contain detailed explanations and links to relevant topics.
This page lists the majority of example scripts included as examples in this document. These scripts and functions are usually directly usable in the daily practice and not just abstract examples.
Sample Scripts in the Scripts/Examples Directory
This page lists the majority of example script files shipping as examples with 3ds Max.
This page provides a large number of typical user questions and their answers. Most questions are based on real-world problems.