Literal Constants

MAXScript has many built-in data types: numbers, strings, names, arrays, vectors, and matrices, as well as special data types which store the 3ds Max objects such as geometry objects, splines, materials, modifiers, etc. Some data types have special literal constant forms, where the literal constant is a value that is keyed directly into your program where it is needed. The syntax of the literal constant specifies both its value and data type. In MAXScript, the assignment of a literal constant might look like this:

b=50

In this line, b is the variable name, and 50 is the literal constant of type integer assigned to b. 50 is a literal constant because you cannot assign a value to 50, and its value cannot be changed.

See also

Number Literals

String Literals

Time Literals

Pathname Literals

2D and 3D Point Literals

Array Literals