The Material class represents the materials which you can assign to objects in 3ds Max. You can create materials like standard, blend, and raytrace, access various properties on them, and assign these materials to 3ds Max objects.
The classes derived directly from the Material class are described in Material Types. Other classes are derived from these classes, and inherit the properties and methods defined for the Material class.
The properties, operators, and methods that are common to all classes derived directly from the Material class are described in Material Common Properties, Operators, and Methods.
The Material class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper.