Membrane_Shader : ReferenceTarget

Membrane_Shader - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(811029973, 807618143)

 

This is an unsupported sample viewport shader used to display membrane shading on DirectX-enabled hardware. It is only available if you add \plugins\hardwareshaders to your plugin paths.

Constructors

Membrane_Shader ...

‘Membrane Shader’ ...

Properties

<Membrane_Shader>.spin Integer default: 1 -- animatable; integer

 

<Membrane_Shader>.tv Boolean default: false -- boolean; Animate_TVs

 

<Membrane_Shader>.coords ParamBlock2ParamBlock2 default: ReferenceTarget:ParamBlock2 -- max object; Coordinates; SubAnim

 

Membrane_Shader.coords - superclass: ParamBlock2; super-superclass:MAXWrapper - 1:1 - classID: #(130, 0)

 

<Membrane_Shader.coords>.spin Integer default: 1 -- animatable

 

See also

Interface: dxshadermanager

CubeMap : ReferenceTarget

LightMap : ReferenceTarget

Metal_Bump : ReferenceTarget

Interface: dxshadermanager