Mix : TextureMap

Mix - superclass: textureMap; super-superclass:material - classID: #(560, 0)

Constructor

mix ...

mixTextures ...

Properties

<Mix>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1

The first color to be mixed.

<Mix>.map1 TextureMap default: undefined -- alias: Map_1

Sets a map to be used instead of color1.

<Mix>.map1Enabled Boolean default: true -- alias: Map_1_Enable

When on, map1 is enabled.

<Mix>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2

The second color to be mixed.

<Mix>.map2 TextureMap default: undefined -- alias: Map_2

Sets a map to be used instead of color2.

<Mix>.map2Enabled Boolean default: true -- alias: Map_2_Enable

When on, map2is enabled.

<Mix>.mixAmount Float default: 0.0 -- animatable, percentage

Determines the proportion of the mix. 0 means only color1 is visible on the surface, 1 means only color2 is visible.

<Mix>.mask TextureMap default: undefined

You can also use a map instead of the mix amount. The two colors will mix in greater or lesser degree according to the intensity of the map.

<Mix>.maskEnabled Boolean default: true -- alias: MaskEnable

When on, mask is used instead of mixAmount.

<Mix>.useCurve Boolean default: false

Determines whether the Mixing Curve effects the mix.

<Mix>.lower Float default: 0.3 -- animatable

<Mix>.upper Float default: 0.7 -- animatable

Adjusts the level of the upper and lower limits. If the two values are the same, the two materials will meet at a definite edge. Wider ranges give more gradual mixing.

<Mix>.output StandardTextureOutput

See TexOutputClass for the StandardTextureOutput properties.

See also

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods