Modification of Morph objects, including setting the morph keys and adding morph targets, is performed using methods associated with the Morph controller. See MorphController for a description of these methods.
Note: This class is not available in Autodesk VIZ.
The following properties are available only after the morph object has been created. The values shown for the properties are those for a morph object created from three spheres.
<Morph>.M_Sphere01 SubAnim default: SubAnim:M_Sphere01
<Morph>.M_Sphere02 SubAnim default: SubAnim:M_Sphere02
<Morph>.M_Sphere03 SubAnim default: SubAnim:M_Sphere03
<Morph>.Morph Barycentric_Morph_Controller default: Controller:Barycentric_Morph_Controller
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods