Morph : GeometryClass

Constructor

createMorphObject <source_node>

Modification of Morph objects, including setting the morph keys and adding morph targets, is performed using methods associated with the Morph controller. See MorphController for a description of these methods.

Note: This class is not available in Autodesk VIZ.

Properties

The following properties are available only after the morph object has been created. The values shown for the properties are those for a morph object created from three spheres.

<Morph>.M_Sphere01 SubAnim default: SubAnim:M_Sphere01

<Morph>.M_Sphere02 SubAnim default: SubAnim:M_Sphere02

<Morph>.M_Sphere03 SubAnim default: SubAnim:M_Sphere03

<Morph>.Morph Barycentric_Morph_Controller default: Controller:Barycentric_Morph_Controller

See also

GeometryClass Common Properties, Operators, and Methods

Node Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods