mr_Physical_Sky : textureMap

mr_Physical_Sky - superclass: textureMap; super-superclass:material - 25:0 - classID: #(1653483166, 1916299967)

new.gif NEW in 3ds Max 9: This shader provides means to render realistic physical sky using mental ray.

Constructors:

mr_physical_sky...

Properties:

<mr_Physical_Sky>.AerialPerspective Float default: 0.0 -- animatable; float; Aerial_Perspective

 

<mr_Physical_Sky>.BackgroundMap UndefinedClass default: undefined -- texturemap; Background_Map

 

<mr_Physical_Sky>.BackgroundMapOn BooleanClass default: false -- animatable; boolean; Background_Map_On

 

<mr_Physical_Sky>.GroundColor Color default: (color 51 51 51) -- animatable; fRGBA color; Ground_Color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

 

<mr_Physical_Sky>.GroundColorMap UndefinedClass default: undefined -- texturemap; Ground_Map

 

<mr_Physical_Sky>.GroundColorMapOn BooleanClass default: true -- animatable; boolean; Ground_Map_On

 

<mr_Physical_Sky>.Haze Float default: 0.0 -- animatable; float

 

<mr_Physical_Sky>.HazeMap UndefinedClass default: undefined -- texturemap

 

<mr_Physical_Sky>.HazeMapOn BooleanClass default: true -- animatable; boolean; Haze_Map_On

 

<mr_Physical_Sky>.HorizonBlur Float default: 0.1 -- animatable; float; Horizon_Blur

 

<mr_Physical_Sky>.HorizonHeight Float default: 0.0 -- animatable; float; Horizon_Height

 

<mr_Physical_Sky>.InheritFromSky BooleanClass default: true -- animatable; boolean; Inherit_from_mr_Sky

 

<mr_Physical_Sky>.multiplier Float default: 1.0 -- animatable; float

 

<mr_Physical_Sky>.NightColor Color default: (color 0 0 0) -- animatable; fRGBA color; Night_Color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

 

<mr_Physical_Sky>.NightColorMap UndefinedClass default: undefined -- texturemap; Night_Color_Map

 

<mr_Physical_Sky>.NightColorMapOn BooleanClass default: true -- animatable; boolean; Night_Color_Map_On

 

<mr_Physical_Sky>.Redness Float default: 0.0 -- animatable; float

 

<mr_Physical_Sky>.RednessMap UndefinedClass default: undefined -- texturemap; Redness_Map

 

<mr_Physical_Sky>.RednessMapOn BooleanClass default: true -- animatable; boolean; Redness_Map_On

 

<mr_Physical_Sky>.Saturation Float default: 1.0 -- animatable; float

 

<mr_Physical_Sky>.SaturationMap UndefinedClass default: undefined -- texturemap; Saturation_Map

 

<mr_Physical_Sky>.SaturationMapOn BooleanClass default: true -- animatable; boolean; Saturation_Map_On

 

<mr_Physical_Sky>.SunGlow Float default: 1.0 -- animatable; float; Glow_Intensity

 

<mr_Physical_Sky>.SunIntensity Float default: 1.0 -- animatable; float; Sun_Intensity

 

<mr_Physical_Sky>.SunScale Float default: 4.0 -- animatable; float; Sun_Scale

 

mr_Physical_Sky interfaces:

Interface: imrShaderTranslation_ClassInfo

Properties:

Methods:

Actions:

Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: