Normal_Bump : textureMap

Normal_Bump - superclass: textureMap; super-superclass:material - 10:0 - classID: #(608051910, 1677107220)

This texture map implements the normal bump map for applying baked normal maps.

Note:

This texture map is not creatable in Autodesk VIZ.

Constructors

Normal_Bump ...

GNormal ...

Properties:

<Normal_Bump>.bump_map UndefinedClass default: undefined -- texmap; Additional_Bumpmap

Get/Set the additional bump map texture.

<Normal_Bump>.bump_spin Float default: 1.0 -- animatable; float; Bump_Multiplier

Get/Set the Additional Bump multiplier value.

<Normal_Bump>.flipgreen BooleanClass default: false -- boolean; flip_green

When set to true, flips the green channel.

<Normal_Bump>.flipred BooleanClass default: false -- boolean; flip_red

When set to true, flips the red channel.

<Normal_Bump>.map1on BooleanClass default: true -- boolean

When set to true, enables the Normal map channel.

<Normal_Bump>.map2on BooleanClass default: true -- boolean

When set to true, enables the Additional Bump map channel.

<Normal_Bump>.method Integer default: 0 -- integer; Methods

Get/set the bump method.

0 - Tangent (default)

1 - Local XYZ

2 - Screen

3 - World

<Normal_Bump>.mult_spin Float default: 1.0 -- animatable; float; Multiplier

Get/Set the Normal multiplier value.

<Normal_Bump>.normal_map UndefinedClass default: undefined -- texmap; Map1

Get/Set the Normal map texture.

<Normal_Bump>.swap_rg BooleanClass default: false -- boolean; swap_red_green

When set to true, swaps the red and green channels.

See also

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods