**
optimize - superclass: modifier; super-superclass:MAXWrapper -
classID: #(806193, 0)**

**Constructor**

**optimize
...**

**Properties**

<optimize>.**renderLOD**
Integer default:
0

You can store two different optimization settings for the renderer, in two separate levels; L1 & L2. Set the level of display for the default scanline renderer:

0- L1

1- L2

<optimize>.**viewLOD**
Integer default:
0

You can store two different optimization settings for the viewport, in two separate levels; L1 & L2. Set the level of display for the viewport:

0- L1

1- L2

<optimize>.**facethreshold1**
Float default: 4.0 --
animatable, angle, alias: Face_Threshold_L1

The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.

<optimize>.**edgethreshold1**
Float default: 1.0 --
animatable, angle, alias: Edge_Threshold_L1

Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.

<optimize>.**bias1**
Float default: 0.1 --
animatable, alias: Bias_L1

Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.

<optimize>.**MaxEdgeLength1**
Float default: 0.0 --
animatable, alias: Max_Edge_Length_1

The
maximum length, beyond which an edge cannot be stretched when
optimized. When **MaxEdgeLength1**
is 0,
it has no effect. Any value greater than 0 specifies the maximum
length of the edges.

<optimize>.**preservemat1**
Boolean default:
false

When on, prevents face collapse across material boundaries.

<optimize>.**preservesmooth1**
Boolean default:
false

When turned on, allows only faces that share at least one smoothing group to collapse.

<optimize>.**facethreshold2**
Float default: 4.0 --
animatable, angle, alias: Face_Threshold_L2

The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.

<optimize>.**edgethreshold2**
Float default: 1.0 --
animatable, angle, alias: Edge_Threshold_L2

Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.

<optimize>.**bias2**
Float default: 0.1 --
animatable, alias: Bias_L2

Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.

<optimize>.**MaxEdgeLength2**
Float default: 0.0 --
animatable, alias: Max_Edge_Length_2

The
maximum length, beyond which an edge cannot be stretched when
optimized. When **MaxEdgeLength2**
is 0,
it has no effect. Any value greater than 0 specifies the maximum
length of the edges.

<optimize>.**preservemat2**
Boolean default:
false

When on, prevents face collapse across material boundaries.

<optimize>.**preservesmooth2**
Boolean default:
false

When turned on, allows only faces that share at least one smoothing group to collapse.

<optimize>.**manualUpdate** Boolean
default: false

When on, enables the Update button. When turned off, Optimize works as it does by default, updating the viewport display dynamically.

<optimize>.**autoedge**
Boolean default:
false

When on, turns edges on and off following optimization. Turns on any open edges. Turns off any edges between faces whose normals are within the face threshold; such edges beyond the threshold are not turned on.

**See
also**

Modifier Common Properties, Operators, and Methods