Particle Flow and MAXScript

Particle Flow is a brand-new, extremely versatile and powerful particle system for 3ds Max. Like with most components of 3ds Max, Particle Flow classes are largely exposed to MAXScript giving the user access to creation parameters, properties and methods. In addition, Particle Flow features MAXScript-based operators and tests and provides support for scripting control over certain values via Particle Flow’s value channels.

The following Chapters describe various aspects of Particle Flow access in MAXScript:

 

Using MAXScript with Particle Flow

Limitations on using MAXScript with Particle Flow

 

Particle Flow Interfaces

Particle Flow Classes

Particle View Access

Particle Flow Internal Classes

Using MAXScript in Script Actions

 

Particle Flow Sample Scripts