The Point2 class defines the characteristics of points in 2D space. This class is a 2D version of Point3 and is used in utility rollout positioning parameters and for accessing Bitmap values, etc. See also 2D and 3D Point Literals.
[ <expr>, <expr> ]
[sin x, cos x]
point2 <x> <y> -- x and y are numbers
<point3> as point2 -- created from the x and y components of the point3
<point2>.x : Float
<point2>.y : Float
<point2> == <point2>
<point2> != <point2>
<point2> + <point2_or_number>
<point2> - <point2_or_number>
<point2> * <point2_or_number>
<point2> / <point2_or_number>
Standard vector arithmetic. If the second operand is a number it does scalar arithmetic on vector.
Returns a component of the Point2 as a float. Valid range on the index is 1 to 2.
<point2>[<integer>] = <float>
Sets a component of the Point2 to the float. Valid range on the index is 1 to 2.
Creates a new copy of the point2 value. For example:
newPoint = copy oldPoint
The new value contains a copy of the input point2 value, and is independent of the input point2 value.
random <point2> <point2>
Generates a pseudo-random point between the given points.
Returns the length of the vector.
distance <point2> <point2>
Returns the distance between the points - length of (point 2 - point 1).
Returns the point2 value normalized such that the vector length equals 1.