The following topics provide the necessary information for accessing and setting up the renderers and render-related elements:
Controlling the Renderer
You can use the render() function to invoke the 3ds Max renderer.
Render Scene Dialog
Describes a set of system global variables and methods to control the settings of the 3ds Max rendering dialog.
The renderSceneDialog structure provides a set of functions for controlling the Render Scene Dialog window.
envEffectsDialog - Open and Close the Environment and Effects dialog
The envEffectsDialog structure provides a set of functions for controlling the Environemnt and Effects Dialog window.
TabbedDialogs - Controlling Tabbed Dialogs
The tabbedDialogs structure lets you control tabbed dialogs in 3ds Max, including the new tabbed Render Scene dialog in 3ds Max 6.
A MAXClass wrapper was added for the plug-in renderer superclass so that a renderer instance can be worked with in MAXScript.
Renderers is a Structure of systemGlobals. It lets the user assign renderer class instances to the current, production, Material Editor and activeShade renderer
Default_Scanline_Renderer : RendererClass
This class represents the Default Scanline Renderer.
3ds Max Default Scanline Renderer Anti-Aliasing Filters
Describes the Filter class values which are available as 3ds Max Default Scanline renderer anti-aliasing filters.
Mental_Ray_Renderer : RendererClass
This class represents the Mental Ray Renderer.
VUE_File_Renderer : RendererClass
This class represents the VUE File Renderer.
Represents the interface to the Renderer Radiosity Preferences. The properties of this interface correspond to UI controls located in the Preferences > Adv.Lighting tab and in Render Scene Dialog of 3ds Max
This is a Core Interface providing access to the Advanced Lighting panel in 3ds Max. It lets the user assign a new radiosity plug-in and open/close/minimize the panel.
Light_Tracer : RadiosityEffect
The Light_Tracer RadiosityEffect is a Global Illumination solver used mainly for advanced lighting simulation in outdoor scenes.
Radiosity : RadiosityEffect
The RadiosityEffect originally implemented in Autodesk VIZ4 based on the Stochastic Relaxation Radiosity method.
This is a Node Interface providing access to the node's Radiosity settings.
This is a Core Interface providing access to the Scene Exposure Control.
The Interface provides access to the Network Rendering.
Working with the Manager
Working with Jobs
Job Properties that Require SendUpdate
Accessing Render Element Information
Accessing Frame Information
Working with Servers
Working with Groups
RTT_Methods : Render To Texture Methods
Methods for texture baking using the network rendering system.
Locating Information in this Help File