SDeflector - superclass: SpacewarpObject; super-superclass:node - classID: #(1824336029, 1072653910)
Note: This class is not available in Autodesk VIZ.
<SDeflector>.friction Float default: 0.0 -- animatable
When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior. As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.
<SDeflector>.bounce Float default: 1.0 -- animatable
Determines the speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.
<SDeflector>.bouncevar Float default: 0.0 -- animatable
The amount by which each particle can vary from the Bounce setting.
<SDeflector>.chaos Float default: 0.0 -- animatable
The amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees
<SDeflector>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritance
When the value is greater than 0, the motion of the deflector affects particles as well as the other settings. For example, to animate the SDeflector passing through a passive array of particles, turn up this value to affect the particles.
<SDeflector>.radius Float default: 0.0 -- animatable
The diameter of the SDeflector icon. This setting also alters the effect of the deflection, because particles bounce off the perimeter of the icon.
bindSpaceWarp <particlesys_node> <sdeflector_node>
Associated Binding Modifier
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods