SDeflector : SpacewarpObject

SDeflector - superclass: SpacewarpObject; super-superclass:node - classID: #(1824336029, 1072653910)

Constructor

sdeflector ...

Note: This class is not available in Autodesk VIZ.

Properties

<SDeflector>.friction     Float default: 0.0 -- animatable

When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior. As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.

<SDeflector>.bounce Float default: 1.0 -- animatable

Determines the speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.

<SDeflector>.bouncevar    Float default: 0.0 -- animatable

The amount by which each particle can vary from the Bounce setting.

<SDeflector>.chaos Float default: 0.0 -- animatable

The amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees

<SDeflector>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritance

When the value is greater than 0, the motion of the deflector affects particles as well as the other settings. For example, to animate the SDeflector passing through a passive array of particles, turn up this value to affect the particles.

<SDeflector>.radius Float default: 0.0 -- animatable

The diameter of the SDeflector icon. This setting also alters the effect of the deflection, because particles bounce off the perimeter of the icon.

Associated Methods

bindSpaceWarp <particlesys_node> <sdeflector_node>

Associated Binding Modifier

SDeflectMod

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.

See also

Node Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods