Setting and Resetting Biped IK Keys

biped.setPlantedKey <node>

biped.setSlidingKey <node>

biped.setFreeKey <node>

These methods will set an IK key of the respective type for the given biped node.


biped.resetAllLimbKeys <biped_ctrl>

This function will reset a limbs IK pivot points, which is useful if you are seeing oddities (such as popping) when you are using scale subanims.


There is an ActionItem available for this function.


biped.collapseMoveAllMode <biped_ctrl>

This function will bake the Move All Mode information directly into the biped.


There is also an ActionItem for this function.


See also

Biped Creation

Biped Controllers

Biped MaxScript Extensions