shapeStandard - superclass: helper super-superclass:node - classID: #(1962490635, 515064320)
ShapeStandard is the default operator for defining the geometry used in the particle system. You can use it to specify particles in the shape of pyramids, cubes, spheres, or vertices, as well as particle size.
All primitive particles created with Shape have pivot points in their geometric centers.
<ShapeStandard>.Shape Integer default:0
Specifies the shape. Possible values are:
0: Tetra - These tetrahedron-shaped particles have a four triangular sides. Having only four polygons, the tetra is the simplest of the rendering particle shapes
1: Cube - These box-shaped particles have six square sides, all the same size
2: Sphere - Creates spherical particles. The sphere has the most polygons of the rendering particle shapes, and its orientation isn't obvious.
3: Vertex - Use this option to create non-rendering particles whose sole attribute is their location. This can be useful when using script operators
<ShapeStandard>.Size Float default:10.0 --world units
Sets the overall size of the particles in system units.
<ShapeStandard>.Use_Scale Boolean default:false
When set to true, the .Scale value will be used.
<ShapeStandard>.Scale_Value Float default:100.0 --percentage
Sets the size of the particles as a percentage of the .Size value.
Shape_Facing : Helper
Shape_Instance : Helper
Shape_Mark : Helper
Particle Flow Classes