Smoke : TextureMap

Smoke - superclass: textureMap; super-superclass:material - classID: #(176447100, 0)

Constructor

Smoke ...

Properties

<Smoke>.size Float default: 40.0 -- animatable

Changes the scale of the smoke "clumps".

<Smoke>.iterations Integer default: 5 -- animatable

Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time.

<Smoke>.phase Float default: 0.0 -- animatable

Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke.

<Smoke>.exponent Float default: 1.5 -- animatable

Makes color2, representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern.

<Smoke>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1

The smokeless portion of the effect.

<Smoke>.map1 TextureMap default: undefined

The map used for the smokeless portion of the effect.

<Smoke>.map1On Boolean default: true -- alias: Map1_On

Enables the associated map.

<Smoke>.color2 Color default: (color 229.5 229.5 229.5) -- animatable, alias: Color_2

The color of the smoke.

<Smoke>.map2 TextureMap default: undefined

The map used for the smoke.

<Smoke>.map2On Boolean default: true -- alias: Map2_On

Enables the associated map.

<Smoke>.coords StandardXYZGen -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

See also

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods