**
Sphere - superclass: GeometryClass; super-superclass:node -
classID: #(17, 0)**

**Constructor**

**sphere**
...

**Properties**

<Sphere>.**radius**
Float default: 25.0 --
animatable

The radius of the sphere.

<Sphere>.**segs**
Integer default: 16 --
animatable, alias: segments

The number of polygonal divisions for the sphere.

<Sphere>.**smooth**
Boolean default: true
-- animatable

When on, blends the faces of the sphere, creating a smooth appearance in rendered views.

<Sphere>.**hemisphere**
Float default: 0.0 --
animatable

Increasing values progressively "cut off" the sphere, starting at the base, to create a partial sphere. Values range from 0.0 to 1.0. The default is 0.0, producing a full sphere. A setting of 0.5 produces a hemisphere, and 1.0 reduces the sphere to nothing.

<Sphere>.**chop**
Integer default:
0

Sets whether the hemisphere is 'chopped' or 'squashed':

0- **Chop**
(Reduces the number of
vertices and faces in the sphere by "chopping" them out as the
hemisphere is cut off.)

1- **Squash**
(Maintains the number of
vertices and faces in the original sphere, "squashing" the geometry
into a smaller and smaller volume toward the top of the sphere.
Since the geometry is maintained, you can use different versions of
a squashed sphere for morph objects.)

<Sphere>.**slice**
Boolean default:
false

When on, uses the From and To angles to create a partial sphere. The effect is similar to lathing a semicircular shape fewer than 360 degrees.

<Sphere>.**sliceFrom**
Float default: 0.0 --
animatable, angle, alias: Slice_From

The start angle (on the local Z-axis) for slicing.

<Sphere>.**sliceTo**
Float default: 0.0 --
animatable, angle, alias: Slice_To

The stop angle (on the local Z-axis) for slicing.

<Sphere>.**recenter**
Boolean default:
false

When on, moves a sphere upward along its local Z axis so the pivot point is at its base. When off, the pivot point is on the construction plane at the center of the sphere.

<Sphere>.**mapCoords**
Boolean default:
false

When on, generates coordinates for applying mapped materials to the box.

**
Interfaces:**

Interface:
**realWorldMapSizeInterface**

**Properties:**

.**realWorldMapSize**
:
boolean : Read|Write

Enables/disables the
real-world map size option. Available in
**3ds Max
8 and higher**.

**See
also**

GeometryClass Common Properties, Operators, and Methods

Node Common Properties, Operators, and Methods