Splat : TextureMap

Splat - superclass: textureMap; super-superclass:material - classID: #(151717113, 0)

Constructor

Splat ...

Properties

<Splat>.size Float default: 40.0 -- animatable

Adjusts the size of the splats. Use this to make the splats match your geometry.

<Splat>.iterations Integer default: 4 -- animatable

Sets the number of times the fractal function is evaluated. The higher the number, the more detailed the splats, but the longer the calculation time.

<Splat>.threshold Float default: 0.2 -- animatable

Determines how much of color1 is mixed with color2. At 0, only color1 is displayed; at 1, only color2 is displayed.

<Splat>.color1 Color default: (color 178.5 204 204) -- animatable, Color_1

The color of the background.

<Splat>.map1 TextureMap default: undefined

The map used as the color of the background.

<Splat>.map1On Boolean default: true -- alias: Map1_On

Enables associated map.

<Splat>.color2 Color default: (color 51 127.5 255) -- animatable, Color_2

The color of the splats.

<Splat>.map2 TextureMap default: undefined

The map used as the color of the splats.

<Splat>.map2On Boolean default: true -- alias: Map2_On

Enables associated map.

<Splat>.coords StandardXYZGen -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

See also

TextureMap Common Properties, Operators, and Methods

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods