Sub-Surface Scattering - mental ray Shaders

 

The following shaders implement physical and fast (non-physical) Sub-Surface Scattering in mental ray:

SSS_Fast_Material__mi : Material

SSS_Fast_Render_Shader__mi : textureMap

SSS_Fast_Skin_Material__mi : Material

SSS_Lambert_Gamma__mi : textureMap

SSS_Lightmap_Write__mi : textureMap

SSS_Physical_Material__mi : Material

SSS_Physical_Shader__mi : textureMap

SSS_Specular_Reflections_for_Skin__mi : textureMap

 

See also

MAXScript Extensions for mental ray

Mental_Ray_Renderer : RendererClass