TopBottom : Material

TopBottom - superclass: material; super-superclass:MAXWrapper - classID: #(256, 0)

Constructor

topBottom ...

topBottomMat ...

Properties

<TopBottom>.topMaterial Material default: Standard -- alias: Top______Standard

The top material.

<TopBottom>.bottomMaterial Material default: Standard -- alias: Bottom______Standard

The bottom material.

<TopBottom>.map1Enabled Boolean default: true -- alias: Map_1_Enable

Turns on/off the use of the top material in the topbottom material.

<TopBottom>.map2Enabled Boolean default: true -- alias: Map_2_Enable

Turns on/off the use of the bottom material in the topbottom material.

<TopBottom>.blend Float default: 0.0 -- animatable

Blends the edge between the top and bottom sub-materials. This is a percentage that can range from 0 to 100. At 0, there is a sharp line between the top and bottom sub-materials. At 100, the top and bottom sub-materials tint each other.

<TopBottom>.position Float default: 50.0 -- animatable

Determines where the division between the two materials lies on an object. This is a percentage that can range from 0 to 100. 0 is at the bottom of the object, and displays only the top material. 100 is at the top of the object, and displays only the bottom material.

<TopBottom>.coordinates Integer default: 0

Choose how the software determines the boundary between top and bottom:

0- World (Faces point up or down according to the scene’s world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)

1- Local (Faces point up or down according to the object’s local coordinates. When you rotate the object, the material rotates with it.)

See also

Material Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods