Turn_to_Mesh : Modifier

Turn_to_Mesh - superclass: modifier; super-superclass:MAXWrapper - 4:0 - classID: #(1549488375, 1614380193)

Constructor

Turn_to_Mesh ...

Properties

<Turn_to_Mesh>.useInvisibleEdges Boolean default: true -- animatable; boolean; Use_Invisible_Edges

When on, uses invisible edges to represent polygons. When off, produces a completely triangulated mesh with all visible edges. Default=on.

<Turn_to_Mesh>.selectionConversion Integer default: 0 -- integer; Selection_Conversion

 

<Turn_to_Mesh>.useSoftSelection Boolean default: true -- boolean; Use_Soft_Selection

Affects the action of sub-object Move, Rotate, and Scale functions. When these are on, 3ds Max applies a spline curve deformation to unselected vertices surrounding the transformed selected sub-object. This provides a magnet-like effect, with a sphere of influence around the transformation. Use this when you want to preserve the soft selection from beneath. For example, if Use Soft Selection is on when you select vertices on an editable poly, and you apply Turn To Mesh with Include Soft Selection on, then the same soft selection will apply to the mesh vertices. Default=on.

For more information, see Soft Selection Rollout.

Important: Be aware that when Include Soft Selection is on, bound vertices can turn to meshes.

<Turn_to_Mesh>.selectionLevel Integer default: 0 -- integer; Selection_Level

0: From Pipeline. Uses the equivalent of whatever the input object uses. (Patch level becomes face level, and so on.). For example, if you create a box, convert it to an editable patch in patch mode and apply a Turn To Mesh modifier to it, 3ds Max passes a sub-object selection in patch mode up the stack. The Turn To Mesh modifier takes the sub-object patch selection into account and selects the mesh faces that derive from the patch selection.

1: Object. Uses object as the selection level for passing up the rest of the stack.

2: Edge. Uses edge as the sub-object selection level for passing up the rest of the stack.

3: Vertex. Uses vertex as the sub-object selection level for passing up the rest of the stack.

4: Face. Uses face as the sub-object selection level for passing up the rest of the stack.

See also

Modifier Common Properties, Operators, and Methods

MAXWrapper Common Properties, Operators, and Methods

Value Common Properties, Operators, and Methods