In this section you can find information about the Transform tools of PolyBoost.
Opens up the PolyShift dialog.
The "Shift" button activates the PolyShift tool, which lets
you move vertices/parts of a model around in screenspace
(perpendicular to the viewing direction) with adjustable falloff
effect. When activated there will be two circles around the
cursor. Vertices within the white circle will get full effect from
the move operation. There is a falloff of effect from the edge of
the white circle to the black circle and vertices outside the black
circle are not affected.
The "Full Strength" spinner sets the radius in pixels of the white circle and the "Falloff" spinner sets the radius in pixels for the black circle. The "Strength %" sets the overall effect of the tool. If that is set to 100 % then vertices within the white circle will get full effect from the move operation. The effect then fades off to 0 % at the edge of the black circle.
If the "Use only selected verts" checkbox is checked only the vertices that are currently selected will be included in the move operation. (Does not require vertex subobjectlevel to be active) If "Ignore backfacing" is checked vertices on the backfacing side of the object will be excluded. Hidden vertices in the object will always be excluded.
The "Freeze Axis" checkboxes sets which axis will be frozen in the move operation. If as an example the "Z" checkbox is checked then vertices can only be moved along the X and Y axis in world space. In addition, the "Freeze selected edges" checkboxes lets you freeze only the selected edges in a chosen axis. This can be useful when you as an example have a model with a symmetry modifier applied and want to freeze the middle seam in an axis. (Does not require edge subobjectlevel to be active)
The "I" button next to the "Shift" button opens up the Quick help dialog for this tool.
This tool has different functions that depend on which keyboard keys are pressed:
Normal: Click and drag to move vertices.
Ctrl: Click and drag up or down to increase or decrease the radius of the Falloff (black) circle.
Shift: Click and drag up or down to increase or decrease the radius of the Full Strength (white) circle.
Alt: Click and drag up or down to increase or decrease the Strength % value.
Note: Holding both Shift and Ctrl will increase/decrease both the black and the white circles radius.
Shortcut: If the PolyShift interface is not open the shortcut will open up the interface. If the interface is already open the same shortcut will activate the PolyShift tool.
Note: The PolyShift tool should be used in Perspective or Ortographic view. In User view movements tend to get jaggy in some cases.
Opens up the Symmetry Tools dialog.
These are tools for making models symmetrical when using the symmetry modifier is not an option, like when working with morphtargets. You can model one side of the model and apply these tools to make it symmetrical in an axis. The symmetry is based on an object you pick that is symmetrical in the choosen axis. It will then determine which vertices are symmetrical and allow you to use that information on any other model sharing the same vertex count. This tool works in the objects local coordinate system.
Pick Main Model
Press this button to pick the object to base the symmetry on. It will then calculate the symmetry based on the axis that in choosen in the Axis radiobuttons with the choosen tolerance value. After it has calculated all unsymmetrical vertices will be selected in the model. This also includes the vertices in the middle seam.
Axis: This is the axis to base the symmetry on, in the objects local coordinate system. The center of the axis is determined by the pivot point of the picked object. Changing the axis will recalculate the symmetry for the picked model.
Tolerance: This is the unit distance tolerance which is used to determine if two vertices are symmetrical or not. Increase this value slightly if the picked model is not completely symmetrical.
"+ To -" and "- To +" These buttons are used to make the model symmetrical in the choosen axis. "+ To -" will make everything on the minus side of the axis symmetrical to the plus side. "- To +" will make everything on the plus side of the axis symmetrical to the minus side.
Flip Symmetry: This works like a mirror tool. The vertex positions get switched in the choosen axis
Copy Selected: Use this tool to copy the currently selected vertices positions.
Paste: Use this tool to paste the vertex positions that you copied with the Copy Selected tool. You can as an example copy the closed eyes or a certain mouth shape from one model to another. You can also copy positions from an editable poly object and paste them into an Edit Poly modifier.
Rotates the object clockwise and counter-clockwise based on which direction you are looking at the object in the view. Clockwise will always be clockwise in the current view. Align the view roughly to any axis and press the arrow buttons to rotate the object in the amount of degrees determined by the value in the "Degrees:" spinner. If the coordinate system is set to local, you should align the view roughly to the objects local axis to rotate the object on the local axis. If the coordinate system is set to screen the object will be rotated accordingly. The dropdownlist on the left is for quickly selecting some predefined degree amounts. Default is 90 degrees. Since version 2.0 you can also use this tool on subobject selections.
Polygon: Apply to rotate the current polygon selection.
Edge: Apply to rotate the current edge selection. .
Vertex: Apply to rotate the current vertex selection.
Note: This tool does not require to have the rotate tool active to work.
assigned as a shortcut this tool will work as follows:
Normal: Rotate 90 degrees.
Shift: Rotate 30 degrees.
Sets the size in units for the selected object. The size to set is determined by the value in the "Size" spinner, and the axis to set is determined by the "X", "Y", "Z" and "All" radiobuttons. When set to "All" the size for all axis will be set simultaneously. When "Get" is pressed a small window is brought up showing the current size of the selected object. This window is updated as the size of the object changes. When the "Arrowup" button is pressed the current size of the object in the currently selected axis is put into the "Size" spinner.
The "R" button is for resetting the objects transform. Applies a ResetXform and converts to editable poly.
Note: Since version 2.0 this tool no longer requires the objects transform to be reset afterwards.
Some tools for aligning the pivot of the selected object. The three button "X", "Y" and "Z" determines which axis to work on and also applies the operation. These are the options of the tool:
Min: The pivot will be moved to the minimum
value of the objects bounding box in the chosen axis.
Max: The pivot will be moved to the maximum value of the objects bounding box in the chosen axis.
Center: The pivot will be moved to the center of the object in the chosen axis.
Origo: The pivot will be moved to the center of the world in the chosen axis.
The "Center" button is for moving the pivot to the center of the
The "Origo" button is for moving the pivot to the center of the world.
Moves the object to the center of the world (origo).
Like the rotate tool this tool works based on the direction the objects is viewed in the viewport. The tool will make a clone of the selected object and move it to the side by the same amount as the objects width. Align the view roughly to any axis and apply.
Normal: Make a copy of the selected object.
Shift: Make an instanced copy of the selected object.
Alt: Make 2 copies or instances of the selected object
Note: If the object is moved too short or too far the object needs to have its transform reset first. Do that with the "R" button in the "Size" tools, or use the ResetXform in the utility panel of 3ds max.
Shortcut: When used as a shortcut the Alt function is not available.