Automatic_Exposure_Control : MAXObject

Automatic_Exposure_Control - superclass: MAXObject; super-superclass:Value - 5:0 - classID: #(2020371114, 1150503387)


Automatic_Exposure_Control ...

AutomaticAdaptiveExposureControl ...


<Automatic_Exposure_Control>.active Boolean default: true -- boolean

Enable/Disable the Tone Operator. Changes the state of the Active checkbox in the Environment/Exposure Control rollout.

<Automatic_Exposure_Control>.physicalScale Float default: 1500.0 -- animatable; float; Physical_Scale

Sets a physical scale for exposure control to use. This is a light intensity value, in candelas. It can range from 0.0 to 200,000.0. The physical scale is factored into light multiplier values, and self-illumination, reflection, and refraction maps. Default=1500.0.

Decreasing the physical scale dims the scene. Increasing the physical scale increases brightness, up to a scale value at which the scene grows no brighter.

This parameter is animatable.

<Automatic_Exposure_Control>.chromaticAdaptation Boolean default: false -- boolean; Chromatic_Adaptation

When the check box is turned on, chromatic adaptation converts all colors so the color displayed in the color swatch appears as white. Default=off.

Clicking the color swatch displays a Color Selector so you can choose the color to adapt to.

Chromatic adaptation is a form of color correction. You can use this control to simulate the eye adjusting to lighting. For example, when the light in a room has a yellow cast, our mind adjusts it so that objects we know to be white, such as printed pages, appear as white.

<Automatic_Exposure_Control>.colorDifferentiation Boolean default: false -- boolean; Color_Differentiation

When on, renders dimly lit colors as if the light were too dim for the eye to distinguish between colors. When on, renders even dimly lit colors. Default=off.

Color differentiation simulates the eye's response to dim lighting. In dim lighting, the eye does not perceive colors and sees tones of gray instead.

The effect of this setting is not apparent except at very low light levels: below 5.62 candelas. This occurs only if the Physical Scale is less than 5.62, if a light's Multiplier is less than 0.00017, or both. When Physical Scale is less than 0.00562, the scene is completely gray.

<Automatic_Exposure_Control>.whiteColor Color default: (color 255 255 255) -- animatable; RGB color; Color_Discrimination

Get/Set the whiteColor value of the Tone Operator. When the chromaticAdaptation is set to true, the Tone Operator will shift all colors so that the color set in whiteColor appears as white.

<Automatic_Exposure_Control>.exposureValue Float default: 0.0 -- animatable; float; Exposure_Value

Adjusts the overall brightness of the rendering. Can range from -5.0 to 5.0. Negative values make the image darker, and positive values make it brighter. Default=0.0.

The exposure value is comparable to the exposure compensation setting in cameras with automatic exposure.

This parameter is animatable.

<Automatic_Exposure_Control>.brightess Float default: 50.0 -- animatable; percentage; Brightness

Get/Set the Brightness value of the Tone Operator.

<Automatic_Exposure_Control>.contrast Float default: 50.0 -- animatable; percentage

Get/Set the Contrast value of the Tone Operator.


SceneExposureControl.exposurecontrol = automatic_exposure_control()

SceneExposureControl.exposurecontrol.physicalscale = 800

SceneExposureControl.exposurecontrol.exposurevalue = 0.1

See also

Interface: SceneExposureControl

Linear_Exposure_Control : ToneOperator

Logarithmic_Exposure_Control : ToneOperator

Pseudo_Color_Exposure_Control : ToneOperator