Bake Elements

These are the BakeElement classes implementing rendering to texture (a.k.a. "texture baking"). You can bake multiple maps in a single pass by applying more than one BakeElement:

AlphaMap : BakeElement

Ambient_Occlusion : BakeElement

BlendMap : BakeElement

CompleteMap : BakeElement

diffuseMap : BakeElement

HeightMap : BakeElement

LightingMap: BakeElement

Missing_Texture_Bake_Element : BakeElement

NormalsMap : BakeElement

ShadowsMap : BakeElement

specularMap : BakeElement

See also

Interface: INodeBakeProperties

RTT_Methods : Render To Texture Methods